Since generative AI has become more widely used in recent months, several influential people in the video game industry have embraced its potential. Nvidia revealed the Nvidia Avatar Cloud Engine (ACE), a set of AI-powered NPC creation tools, at a keynote earlier this month. According to the startup, ACE, which it refers to as a "custom AI model foundry service," has the ability to completely change the way NPCs are developed.
A big language model is used by Nvidia NeMo, one of the tools in the toolkit, to generate text and dialogue that is comparable to that produced by publically accessible tools like ChatGPT. To "enable live speech conversation with Nvidia NeMo," the service Nvidia Riva makes use of text-to-speech technology and automatic speech recognition. Additionally, it has Nvidia Omniverse Audio2Face, which uses an audio source to generate facial animation for video game characters. Unreal Engine 5 may be integrated to the suite with ease as well.
The video demonstrates the technology's potential. Although it appears to be in its early stages overall, it offers a glimpse of what may be possible in the years to come. Major gaming studios, including GSC gaming World, the creator of STALKER 2: Heart of Chornobyl, are already using Audio2Face, according to Nvidia.
As developers worry that AI technology could be exploited to replace junior employees who carry out low-level activities or to excuse mass layoffs in order to please shareholders, AI has become a contentious topic in the field of game development. For instance, according to a recent New York Times article, Blizzard intends to demonstrate an AI image generator to its workforce at some point this year.
Although the excitement surrounding the technology is unquestionably growing, not everyone is certain it will completely change the industry. In a recent call, Strauss Zelnick, CEO of Take-Two, noted that while AI can make coding easier for everyone, it is not a "magic trick" that can help you create a successful game.